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 Playable Species






Played by:The Council

Playable Species

Below we've posted some general information for the different kinds of species you can play. We also recommend you have a read through this wikia for more information. Please do your own research on a species before playing!

The averages and home worlds listed are referring to the majority of that species, and what most NPCs encountered will be like. Although your character can go outside the norms, you do you.


Origins: Havarl, Faroang System, Andromeda
Home worlds: Aya, Havarl & Voeld
Average Height: 5'8" - 7', males being slightly taller
Average Weight: 215 - 350lbs, males being heavier
Average Life Span: 60 - 100 years
Known Factions: Angaran Resistance & Roekaar

The angara are the only known sapient race native to the Heleus Cluster of the Andromeda galaxy, and arose on the planet Havarl. By the time of the Andromeda Initiative's first contact with them, the angara had been waging a decades-long resistance against the invading kett.

According to the angara, they were once a highly advanced species that originated on Havarl and spread to many worlds in the Heleus Cluster. An ancient site on Havarl known as the Forge holds the oldest pre-Scourge ruins known to the angara, and is regarded as the birthplace of their civilization. The appearance of the Scourge ruined the angara's worlds and sent their civilization into a pre-industrial dark age that lasted a century. The angara of five worlds, including Havarl and Voeld, eventually rediscovered spaceflight and reestablished communication with each other, finding that the centuries of isolation had created divergent cultures. The angara began to expand again, colonizing Kadara and Aya, and efforts were made to establish a new unified government for their species.


Origins: Thessia, Parnitha System, Milky Way
Home worlds: Nexus & Kadara
Average Height: 5'7" - 6'2"
Average Weight: 120 - 170lbs
Average Lifespan: 1000 - 1200 years

The asari are often considered the most influential and respected sentient species in the galaxy, and are known for their elegance, diplomacy, and biotic aptitude. This is partly due to the fact that the asari were among the earliest races to achieve interstellar flight after the Protheans, and the first to discover and settle the Citadel.

A mono-gender race, the asari are distinctly feminine in appearance and possess maternal instincts. Their unique physiology, expressed in a millennium-long lifespan and the ability to reproduce with a partner of any gender or species, gives them a conservative yet convivial attitude toward other races. Favoring compromise and cooperation over conflict, the asari were instrumental in proposing and founding the Citadel Council and have been at the heart of galactic society ever since.


Origins: Earth, Sol System, Milky Way
Home worlds: Nexus & Kadara
Average Height: 5' - 6'5", males being slightly taller
Average Weight: 100 - 280lbs, males being heavier
Average Life Span: 100 - 150 years
Known Factions: Outcasts & Collectors

Humans are generally seen to be very intelligent, abnormally ambitious, highly adaptable, individualistic and thus, unpredictable. They have a powerful desire to advance and improve themselves, and do so with such assertion that the normally staid Council races have been taken aback by their restlessness and relentless curiosity.

Humans can live to about 150 years, and recent medical advances have eradicated almost all known diseases that afflict them. However, as humans only emerged on the galactic stage within the last thirty years, it is highly likely that the introduction of new technology into their society will greatly increase their average lifespan. Humans reach physical maturity at approximately eighteen years of age, at which point they have usually finished their academic education and either directly enter the workforce or begin training for a profession.

It has been noted that humans are unusual in the galactic community because they have far greater genetic diversity compared to other species with more peaks and valleys. This makes human genetic material useful in biological experiments, as a control group.


Origins: Sarhesen, outside the Heleus Cluster, Andromeda
Home worlds: Eos, Voeld & Kett Fleet
Average Height: 5'8" - 7'
Average Weight: 215 - 350lbs
Average Life Span: 200 - 300 years
Playable Species: Chosen, Anointed, Destined & Ascendant

The kett have been shown to be highly militaristic, and look down on other species, considering them lesser beings. This can be seen from the fact that they experiment on prisoners with genetic traits considered useful and kill prisoners with traits deemed useless and have enslaved angara who are subject to the same treatment. They do not refer to individuals of other races with gendered pronouns (i.e, defaulting to "it"), further devaluing them.

The kett possess technology that is comparable in advancement to the Andromeda Initiative, but have an unparalleled mastery of biotechnology and medical technology. Bio-engineered components are used in all of their machines and devices. Instead of conventional research and development programs, kett prefer to improve their technology incrementally by taking features and designs from other species' technology. Soon after the Andromeda Initiative came into contact with the kett, the kett began weaving aspects of Initiative tech into their own.

Kett starships use FTL drives with a radically unique design. When traveling across smaller regions, such as a star cluster, these drives function almost identically to Milky Way drives, but over longer distances, they function like Alcubierre drives. This is similar to having an on-board Mass Relay, but compared to actual Mass Relays, kett drives are both slower and extremely inefficient. Traveling between clusters is still arduous enough that the kett rely on their own ark ships and stasis tech for such voyages.

The kett revere exaltation as a sacred ritual, believing that the species selected to undergo exaltation are ascending to greatness and helping the kett do the same. These subjugated species are initially called "Chosen", and may later advance to higher tiers with the kett hierarchy, such as "Anointed". The kett exaltation facility on Voeld is called a temple, and is considered holy ground.


Origins: Tuchanka, Aralakh System, Milky Way
Home worlds: Elaaden
Average Height: 6'5" - 7'10"
Average Weight: 400 - 800lbs
Average Life Span: 1500+ years
Known Clans: Nakmor / Jorgal / Forsan

The krogan are a species of large reptilian bipeds native to the planet Tuchanka, a world known for its harsh environments, scarce resources, and overabundance of vicious predators. The krogan managed to not only survive on their unforgiving homeworld, but actually thrived in the extreme conditions. Unfortunately, as krogan society became more technologically advanced, so did their weaponry. The end result is that they destroyed their homeworld in a nuclear war that reduced their race into primitive warring tribes.

With the help of the salarians, the krogan were "uplifted" into galactic society, and lent their numbers and military prowess to bring an end to the Rachni Wars. Ironically, after the rachni were eradicated, the rapidly-expanding krogan became a threat to the galaxy in turn, starting the Krogan Rebellions and forcing the turians to unleash the genophage. This genetic "infection" dramatically reduced fertility in krogan females, causing a severe drop in births secondary to prenatal and postnatal death and, ultimately eliminating the krogan's numerical advantage.


Origins: Sur'Kesh, Pranas System, Milky Way
Home worlds: Nexus & Kadara
Average Height: 6'6" - 7'9"
Average Weight: 150-200lbs
Average Life Span: 35 - 40 years

The second species to join the Citadel, the salarians are warm-blooded amphibians. They possess a hyperactive metabolism; they think fast, talk fast, and move fast. They only require 1 hour of sleep per day. To salarians, other species seem sluggish and dull-witted, especially the elcor. Unfortunately, their metabolic speed leaves them with a relatively short lifespan; salarians over the age of 40 are a rarity.

Salarians are known for their observational capability and non-linear thinking. This manifests as an aptitude for research and espionage. They are constantly experimenting and inventing, and it is generally accepted that they always know more than they are letting on.


Origins: Palaven, Trebia System, Milky Way
Home worlds: Nexus & Kadara
Average Height: 6' - 7'ft
Average Weight: 190 - 275lbs
Average Lifespan: 100 - 150 years

Known for their militaristic and disciplined culture, the turians were the third race to join the Citadel Council. They gained their Council seat after defeating the hostile krogan for the Council during the Krogan Rebellions. The turians deployed a salarian-created biological weapon called the genophage, which virtually sterilised the krogan and sent them into a decline. The turians then filled the peacekeeping niche left by the once-cooperative krogan, and eventually gained a Council seat in recognition of their efforts.

Since the Unification War, turians normally wear elaborate tattoos marking their colony of origin, though it is not known which markings distinguish which colony or if color has any meaning. These markings are usually white — particularly on turians with darker carapaces — but can be of other colors such as blue, purple or red. The lack of facial markings is looked down upon in turian society; the turian term "barefaced" refers to one who is beguiling or not to be trusted. It is also a slang term for politicians.







Played by:The Council

Subsequent Playable Species
The Quarian Ark, Keelah Si'yah, had been designed to carry multiple species to Andromeda. Due to the extra construction requirements and size, it set off for its voyage in the second wave, about a year after the other Arks had already gone. It arrived in Andromeda in the year 2120, then spent the next six months trapped in scourge with no way of communicating.

The Ark quickly descended into chaos when the quarian's discovered qeth, vorcha and yahg had also made it on board. Tension between all the species exploded, between that and trying to outmaneuver the scourge they caused irreversible damage to their Ark. Essentially trapping themselves in a small pocket which stopped further damages. They were stranded with no hope before the Initiative picked up a distress signal. It was the quarians attempting to warn them to stay away.


Origins: Rannoch, Tikkun System, Milky Way
Home worlds: Quarian Ark, then Nexus
Average Height: 5'0" - 6', males being slightly taller
Average Weight: 80 - 200lbs, males being heavier
Average Life Span: 100 - 150 years

The quarians are a nomadic species of humanoid aliens known for their skills with technology and synthetic intelligence. Since their homeworld Rannoch was conquered, the quarians live aboard the Migrant Fleet, a huge collection of starships that travel as a single fleet.

Approximately three hundred years before the events of 2183, the quarians created the geth, a species of rudimentary artificial intelligences, to serve as an efficient source of manual labor. However, when the geth gradually became sentient, the quarians became terrified of possible consequences and tried to destroy their creations. The geth won the resulting war and forced their creators into exile. Now the quarians wander the galaxy in a flotilla of salvaged ships, secondhand vessels, and recycled technology.

It was agreed the quarians would use their knowledge to create an Ark which could carry over the remaining species from the Milky Way as well as their own people for the Initiative Project. What hadn't been agreed upon was a unit of geth that has also joined them, along with the vorcha and yahg.


Origins: Perseus Veil, Milky Way
Home worlds: Quarian Ark, then Kadara
Average Height: 5'0" - 6', males being slightly taller
Average Weight: 80 - 200lbs, males being heavier
Average Life Span: Ageless

The quarians created the geth sometime before 1895 CE to serve as a cheap labor and military force. By repeatedly tweaking the geth's systems, the quarians had inadvertently allowed the geth to evolve into an Artificial Intelligence, thus becoming sentient. In response, the quarian government ordered an immediate termination of all geth programs. The geth won the resulting war, and reduced the quarians to a race of nomads.

Geth psychology is completely alien to organics. They do not value individuality, preferring to share all memories and thoughts of all programs. While the geth are incapable of deceit amongst themselves, they are not above using deceit to study organic behavior. Geth did not actually live on any of the quarian planets they conquered, serving merely as caretakers for them instead.

They hadn't required stasis during the journey to Andromeda, so again acted as caretakers for the Ark. They'd attempted to assist in avoiding the scourge before the quarians discovered them and internal conflicts broke out. Unfortunately that was not the case and it caused the ark to become nonfunctional. The geth were one of the main benefactors for the initiative project, for reasons still unknown to the Nexus. The rest of their species should show up in their own starship similar to an Ark. One has yet to show though.


Origins: Rakhana, Milky Way
Home worlds: Quarian Ark, then Nexus
Average Height: 5' - 6'5"
Average Weight: 150 - 250lbs, males being heavier
Average Life Span: 85 - 100 years

The drell are a reptile-like race that were rescued from their dying homeworld by the hanar following first contact between the two. Since then, the drell have remained loyal to the hanar for their camaraderie and have fit comfortably into galactic civilization.

Their skin is apparently infused with a venom mild enough to be served in drinks, and may cause mild hallucinations on "oral contact". They also have two sets of eyelids, akin to the nictitating membrane possessed by certain animals such as reptiles. The inner lid is milky-white and closes from the left and right, while the outer lid is black and closes from top and bottom. Much like humans or asari, drell possess the ability to shed tears.

Just a few hundred were brought along on the quarian ark, many were also killed when some parts of the ark were shut down in order to conserve power. The main conflict was between quarians and geth, most of the drell tried to avoid getting involved all while helping to protect the surviving hanar.


Origins: Kahje, Milky Way
Home worlds: Quarian Ark, then Nexus
Average Height: 6' - 7’
Average Weight: 40 - 60lbs
Average Life Span: 150 - 200 years

The hanar are a species resembling Earth's jellyfish. Hanar are known for their intense politeness when speaking, and their strong religious beliefs regarding the Protheans, whom they refer to as "the Enkindlers". The hanar homeworld had 90% ocean cover and orbits an energetic white star, resulting in a permanent blanket of clouds. Due to the presence of Prothean ruins, the hanar have developed a religion centered on the ancient species, calling them the "Enkindlers". Hanar myths often speak of them as an elder race that uplifted and civilized them by teaching them language.

On a nearby planet, Drell society was quickly collapsing due to overpopulation and warring over scarce resources, so the hanar rescued several hundred thousand drell and brought them to Kahje, where they integrated into hanar society with the remaining drell dying out. Now the drell serve as a client race of the hanar, and although to outside observers the relationship can be construed as a form of slavery, the reality is very different. Drell have integrated with every level of hanar society, and most consider it an honor to serve a hanar family in a tradition referred to as the Compact. Many drell become unofficial members of the family, and some even earn the privilege to learn their masters' "soul names". Outside of family and close friends, the hanar will use their "face name".

Only a handful made it over to Andromeda safely, now making it one of the rarer species to encounter.


Origins: Dekuuna, Phontes System, Milky Way
Home worlds: Quarian Ark, then Nexus
Average Height: 7' - 9’
Average Weight: 200 - 400lbs
Average Life Span: 450 - 500 years

Because of their slow, conservative psyches, elcor are not suitable for making the spur-of-the-moment decisions necessary in combat situations. Instead, they rely on sophisticated VI combat systems. These war machines can choose between thousands of gambits developed and polished over centuries by elcor strategists.

The slow speed and immense size of the elcor makes them easy targets. Fortunately, their durable hide allows them to shrug off most incoming fire. Elcor warriors don't carry small arms; their broad shoulders serve as a stable platform for the same size of weapons typically mounted on Alliance fighting vehicles. According to an elcor diplomat on the Citadel, elcor soldiers are called "living tanks" by their enemies, among other less flattering names.

Roughly a hundred families of elcor made the migration over to Andromeda. Quite a few had survived the quarian Ark’s damage from the scourge. Some had gotten to work helping to repair what they could of the Ark before the Nexus found them.


Origins: Irune, Aru System, Milky Way
Home worlds: Quarian Ark, then Nexus
Average Height: 3' - 4’
Average Weight: 50 - 150lbs
Average Life Span: 85 - 100 years

The volus must wear pressure suits and breathers when dealing with other species. Because they are not physically adept compared to most species, volus mostly make their influence felt through trade and commerce, and they have a long history on the Citadel. However, they have never been invited to join the Council there, which is a sore point for many volus individuals. They hoped to change their political standing while in Andromeda.

Their culture is dominated by trade, whether it be of land, resources, or even other tribe members. The volus have a reputation as traders and merchants, and many, such as Barla Von, worked as some of the best financial advisers in Citadel space. Due to the volus not being physically adept, they tend not to be violent, and can even seem overly-pacifistic and cowardly to other, more militant species.

Volus have two names but no family names. According to volus sensibilities you cannot own a person, so using a family name would essentially be laying claim to their offspring. Possibly because of their tribal origins, volus tend to refer to members of other races by their source world rather than species name (i.e. "Earth-clan" instead of "human"). A notable exception to this is that they refer to quarians as "Migrant-clan", or "clanless", due to their lack of a homeworld. They also tend to refer to themselves as "Vol-clan".


Origins: Khar'shan, Harsa System, Milky Way
Home worlds: Arks, Nexus & Kadara
Average Height: 5'5" - 6'5"
Average Weight: 150 - 250lbs
Average Life Span: 100 - 150 years

The rest of the galaxy views the batarians as an ignorable problem. Their government, known as the Batarian Hegemony, is still hostile to the Systems Alliance, but beneath the notice of the powerful Council races. It is not known what the average batarian thinks about their enforced isolation, as the Department of Information Control ensures that only government-approved news enters or leaves batarian space.

Batarians strongly believe that species with fewer than four eyes are less intelligent; they often gain the upper hand in interspecies arguments because other races find it difficult to know which eyes to focus on when speaking to them. Slavery is an integral part of the batarian caste system, despite being illegal according to Council law. The custom is so deeply ingrained in batarian culture that batarians consider the Council's anti-slavery standing to be discriminatory.

Some were granted approval to join the initiative as traders or other useful professions where necessary. A few can be found scattered across each of the ships which arrived in the Nexus, not just on the quarian Ark. They were not brought over by the initiative with any intentions of sustaining their species.


Origins: Heshtok, Kyzil System, Milky Way
Home worlds: Quarian Ark, then Kadara
Average Height: 5' - 6’
Average Weight: 100 - 200lbs
Average Life Span: 20 - 30 years

A Systems Alliance official once summarized his tour of the vorcha homeworld as follows: "You can make your own Heshtok in two steps: take hell, then add vorcha." The planet is highly volcanically active, leading to periodic releases of toxic gases into the air and water supplies, as well as other extreme situations that gave rise to the vorcha's legendary adaptability. Overcrowding and the extermination of most of their ecology led to a planet covered in weeds and hardy vermin.

A vorcha that is cut or burned will adapt to have thicker skin. The lungs of a vorcha placed in a barely-breathable atmosphere will adapt to better use the gases there. A vorcha subjected to high gravity will quickly develop stronger heart and leg muscles. Non-differentiated vorcha cell clusters do replenish themselves, but the process is slow. Generally, vorcha can only adapt to a single environment within their brief lives. However, what cells are replaced allow them to heal rapidly, and even to regrow lost limbs over a period of months. As a consequence of this, the vorcha as a species no longer evolve as other races do. The vorcha equivalent of DNA has remained unchanged for millions of years. There is no need for them to evolve as a species when they can adapt as individuals.

A handful had managed to make it on board the quarian Ark at quite a heavy price (and much to the disapproval of the quarians), though it was agreed they would not be released from cryo until after the golden worlds were more established. Some Vorcha were released by geth & yahg during the fight for control of the quarian Ark.


Origins: Parnack, Milky Way
Home worlds: Quarian Ark, then Kadara
Average Height: 7' - 9’
Average Weight: 300 - 400lbs
Average Life Span: 250-300 years

Like the krogan, the yahg were discovered before they could make their way to the stars on their own. Seeing potential, the Citadel Council sent a delegation to the yahg planet of Parnack to open communications with this new species. How did it go? Well, considering we just compared them to the krogan, the prognosis was dismal from the start. The yahg massacred the delegation out of contempt for their manner of conduct, and the Council closed off access to Parnack. They never discovered space travel but found means of work and travel through other species.

Their livelihood tends to be decided through violence. However, due to their intellectual superiority over the krogan, they can also reach the same ends through intelligence and cunning. Yahg live in packs, with leaders established as those who worked their way up to dominance through violence or other means. Any can rise up through the ranks at any time, but those who are defeated or otherwise humiliated during this process do not hold grudges and respect their new betters. This doesn’t stop them from one day stepping on everyone to get to the top on their own, but hey, that’s politics for you.

Because of the galaxies distaste for this race, less than a handful made it onto the quarian Ark though less-than-legitimate means of their own. They’re one of the rarer species found in Andromeda.

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